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The Internet of Things is picking up pace in a variety of different areas – smart cities, healthcare and the workplace are all starting to benefit from the use of internet-connected sensors and the data they transmit. But one area that has been slow to develop is the smart home.
During this year’s TMT Predictions Schools Challenge Final, a variety of ideas were united by a common thread: that technology and the Internet are vital for education. As the winning team explained, education should not be seen as a luxury but as a necessity which can be provided globally through technology. The students are not alone in their thinking; the rhetoric among many of the tech giants such as Mozilla, Google and Facebook is that connectivity has become a vital resource in the 21st Century and is crucial for providing education worldwide.
Reflecting back on my second year at the TMT Predictions schools challenge Grand Final, I was once again amazed by the innovative ideas that the students from our Deloitte Access Schools came up with in response to the challenges we set them about our Tech, Media and Telco Predictions.
The rapid growth and use of smartphones has changed customer behaviour and their expectations interacting with different business providers. Embracing ‘over the top’ (OTT) services such as instant messaging platforms offers operators one such mechanism to engage with customers in a fast and convenient manner.
And here I am at the fifth year of the Deloitte and Enders Analysis co-hosted Media & Telecoms 2016 & Beyond Conference. This grand, chandeliered hall is bursting with 400 of the most senior executives in the UK media and telecommunications industries including WPP, BT, Google, Sky, BBC and many many more.
Every attendee will have taken something different from the conference, but I would like to share my five main observations:
Deloitte believes in celebrating entrepreneurship in the UK technology community through our Fast 50 programme where towards the end of last year we announced the UK’s fastest growing technology companies, alongside the CEO report. Both of these publications highlight the vital achievements and unique insights of the people who drove them to their current position.
Looking at this list of 50 companies, the question arises: What lessons are there to be learned from their success?
The mobile games industry is thriving. Right?
After all, it's worth an estimated $35b (up from $30b last year). Also, Superdata, who report on the worldwide digital games market, revealed that two mobile games, Clash of Clans and Game of War, made more digital revenue than the top 10 console games combined.